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These came to national attention in Japan in 1986 with the release by d B-soft of 177, a game where the player takes the role of a rapist.(The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit.
Some games involved elements of force and brutality.Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.The bishojo gaming industry has resisted the transition into 3D graphics because of the blocky and distorted nature when viewed zoomed up close.However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as Tactics Ogre.Since the late nineties, there has been a trend towards better storytelling in mainstream bishōjo games.The main consoles used for bishōjo games in the nineties were the Sega Saturn and Dreamcast.
More recently the Play Station 2 has been the console of choice with a growing number of games for the Play Station Portable and Nintendo DS handhelds.Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.To be accessible to a more mainstream audience, it contained no erotic elements, seeking instead to create a "romantic" atmosphere.Sega's popular bishōjo game series Sakura Wars also first saw publication in 1996 for the Sega Saturn; like Tokimeki Memorial, it contained no erotic elements.Games ported to consoles usually have adult content removed.